pro content : the harvester v1.0

hey there, I’m starting a new experiment !

this is a kind of heavy industrial/scout/research vehicle, for searching and harvesting alien energy.

by purchasing this pack you’ll have access to the source file  of the project (made with Blender), it features multiple scenes with different lighting moods : overcast, sunlight, moon light, artificial interior light

the models are totally editable and still have all the modifiers stack for easy editing

materials were designed with nodes, featuring procedural masks that are easily adaptable to other objects
I also made an easy node setup that makes the texture’s coordinates varies upon object duplication, this mean every object has a different look (works with instances too)

the vehicle itself has roughly 600k tris (with instancing)
the hangar has roughly 300k tris (with instancing)
the file without textures weight about 9mb

note that this is a pay what you want product starting at 35$
if you’re not familiar with this concept, it means you can set your own price, or just pay the minimum set price
thank you for your support.

if you have any questions or want just to say something leave a comment !
cheers.


I want this!

 

 

 


Buy this product

note that this is a pay what you want product starting at 35$
if you’re not familiar with this concept, it means you can set your own price, or just pay the minimum set price
thank you for your support.

if you have any questions or want just to say something leave a comment !
cheers.

update1 : the first part of a tutorial series :
how to dynamically randomize texture coordinates over duplicated objects in blender ? this tutorial solves the issues of similar looking instanced objects.

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