Blender Cycles in action: automotive rendering
this is a quick demo showcasing the power of blender’s render engine (Cycles) in automotive rendering.
the purpose of this demo is to show you how practical cycles is, and how much it helps to quickly set shaders / material colors, change the lighting and set the render views
the video playback run slightly faster than normal speed, but you can see the real render times in the top of the render view “elapsed”
used hardware spec (GPU rendering):
CPU: intel core i7 2600 3.5GHz – RAM: 16Gb
GPU: Geforce GTX285 as a display device
2x Geforce GTX580 as CUDA compute devices
very good!!
that was awesom!!
This is
This is really nice. I actually thought it was a real car when the picture came up. I have tried car modeling for a while now, and just cant seem to get the hang of it. Do you have any tutorials anywhere? I would love to see how you did this.
http://www.3dtotal.com/team/Tutorials/fiat500/fiat500_m01.php
for car modeling I recommend you this tutorial it’s a little bit old and made for 3ds max, but easy to folow, use simple tools in blender, extrude, knife, inset, rip…etc
for rendering, I used really basic shaders, for the car paint I mixed between a sharp glossy and another glossy (0.2 glossiness) shaders
the lighting is a set like real life (google images for studio car photography) with simple planes with an emission shader
maybe I’ll post a complete tutorial / making of later, subscribe to my newsletter or social networks for future announcements
regards.
http://www.facebook.com/eMirage.org
http://www.twitter.com/_eMirage.org
plus.google.com/+eMirageOrg
http://www.youtube.com/eMirageOrg
Sounds great. Thanks so much for the link. I will subscribe on your youtube accout!