Blender Cycles in action: archviz rendering
a quick demo showcasing the power of blender’s render engine (Cycles) in archvitectural visualization project.
you’ll see how practical cycles is, and how much it helps to quickly set shaders / material colors, change the lighting and set the render views
the video playback run slightly faster than normal speed, but you can see the real render times in the top of the render view “elapsed”
some info / hints about this video:
- 312 millions polygons in total, rendered with less than 1.5Gb Video RAM
- shortcut used at 3:24 : render region, to enable it (ctrl + B) then set the render region, and (ctrl+alt+B) to disable it
- the background sky is a mix between a 360° spherical HDRI sky texture and Cycles sky texture
- I used a lot of instances (groups, particles) to get the scene optimized
- it took me one week of work to model and texture the main scene, without the assets (trees, cars…)
the used hardware specs (GPU rendering):
CPU: intel core i7 2600 3.5GHz – RAM: 16Gb
GPUs: Geforce GTX285 as a display device
2x Geforce GTX580 as CUDA compute devices
the next time video: Blender Cycles in action – interior rendering