free download: Abyss




abyss_v1.0

Creative Commons License
Abyss v1.0 by Hamza CHEGGOUR is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Hi everyone, this is a personal project that I’m working on, I wanted something complex  to test the new cycles volume shaders,

the project started after been inspired by an underwater photo:

1-I took five minutes to make a quick sketch in GIMP
2-then started with simple modeling in blender, extruding a plane…
3-set the volume shader and the base lighting…
4-after I had a good mood, I sculpted the rocks…
5-added details progressively (the submarine, the shipwreck …)
6-added more details with particles system (rocks, dust particles….)

abyss_wip

7-launched a Hi res render (3000x2000pixel) with 2000 samples (took 13 hours with cpu render)
too see how it works in full size and how much work is needed:
now I’m looking to make the volume light of the spot lamps more visible (lamps of the submarine)

abyss_wip_11

OpenGL preview                                                                       Render without Volume shader
abyss_wip_11_OpenGL abyss_wip_11_without_volume

8-I found the way to make the submarine’s spot lamps volume light visible, it was just by enabling multiple importance sampling for every lamp, now the lights sources are sampled equally, this image was rendered at 3000 samples, but still has too much noise !
abyss_wip_15abyss_wip_17

 

9- I made some separate tests and found that lamps produces less noise than illuminated meshes, so I reduced the power of the spheres of the headlights and disabled (multiple importance sampling) then added a point lamp beside every sphere, now I got an homogeneous noise

(click for hires image)
abyss_wip_18+

10- found the time to rework the design of the submarine, the first sketches were too round…
(click for hires image)
abyss_wip_20

Screenshot from 2014-02-03 07:37:56

I’ve replaced the old submarine with the new one, still have to adjust the lamp intensities to match the previous render…
abyss_wip_21

light intensities restored (but color is a correction with GIMP)
abyss_wip_22

 

you can download the version 1.0 of this scene right now
for this file to work properly  you will need the latest development build of  Blender:
http://builder.blender.org/download/

please login or register to have access to the file download. and don’t hesitate to leave a comment,
regards.

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  • Limia

    Hi! what is volume shader and how you used it? Thanks! Good WIP!

    • http://www.eMirage.org HAMZA CHEGGOUR

      Hi Limia, there’s a new shaders in blender that renders the volume of the geometry instead of its surface

      this is useful for doing atmospheric effects such clouds, mist, underwater, you can also combine it with a glass surface shader to simulate volume glass

      an example of how it works: simple volume scatter shader node applied to box

      Image and video hosting by TinyPic

      currently blender 2.69 doesn’t have this option yet, but you can get a 2.70 test build from this link
      http://builder.blender.org/

      • http://oha-studios.com johantri

        So you basically set the camera inside the volume shader geometry?

        • http://marcdion19.webs.com Marc Dion

          From what I understand, the camera has to be outside of the volume object for now.

        • http://www.eMirage.org HAMZA CHEGGOUR

          there’s some limitations to the actual volume rendering implementation, as Marc said the camera must be outside the volume

          Image and video hosting by TinyPic

          • http://oha-studios.com Johantri

            Cool! I got to try that :D thanks for your explanation :)

  • Warcos

    cycles volume shaders ??
    wow.. nice job,
    you are a master

  • http://www.tip-day.com/top-render-engines-for-blender/ engine

    tjr top Mr hamza ! start some tutorials please !

    • http://www.eMirage.org/ Hamza CHEGGOUR

      merci engine, je viens de poster un video tutorial ou plutôt un overview du projet Abyss

  • Pingback: Image: Abyss | BlenderNation

  • Raphael Beguin

    Hi! Very interesting way of experiment with the new volumetric shader. Thanks for sharing :-D

    • http://www.eMirage.org/ Hamza CHEGGOUR

      you’re welcome

  • http://casatwain.com/ Paulo José ~paulotwain

    Wonderful work! Five stars!