Blender Cycles in action: archviz (interior rendering)

1080p video (showreel teaser):

another demo showcasing the power of blender’s render engine (Cycles) in archviz rendering.
the purpose of this demo is to show you how practical cycles is, and how much it helps to quickly set shaders, change the lighting and set the render views.
also you’ll find at the video end how the noise cleaning post-process works …hope that you’ll find it inspiring.

some  info / hints  about the project:

  1. 1.6 millions polygons in total, rendered with less than 1.5Gb Video RAM
  2. the light setup is combination of: sun, interior lamps, light panels placed at each window, ambient occlusion,
  3. the video playback runs at normal speed (no speedup)

the used hardware specs (GPU rendering):

CPU:   intel core i7 2600 3.5GHz – RAM: 16Gb
GPUs: Geforce GTX285 as a display device
2x Geforce GTX580 as CUDA compute devices

villa_interior_06 villa_interior_05 villa_interior_04 villa_interior_02 villa_interior_01 sejour_post_processing

check this hi res sample 3000×2000 pixel (click for full screen version)



  • Brandon

    Amazing work. Very pro! Totally got me excited about getting into this deeper.
    What are the settings on your Ambient Occlussion and the Environment? Mine in Cycles doesn’t seem to be working well. I’m having a hard time getting it balanced out right.

    • thanks Brandon, nothing special, there’s the sun and the illuminated planes at each window that really make the lighting of this scene, the ambient occlusion doesn’t really contribute, I use it just to reduce noise, you can download the “pavillon of barecelona” blend file to check the setting it’s pretty the same, It just miss the noise reduction in the compositor, but I’ll upload an updated version hopefully soon.


  • Very clean render, I think Cycles give exactly realism to the image, but lack of artistic side, like color grading, color adjustment, and other composite tools, “Looks” plugin for After Effect and Photoshop are really good to give final touch.

    But, I still love your work, Keep Great Work 🙂

    • Hi Bintang, I did some color correction in blender compositor, I think it looks unrealistic because of the over saturated colors and over exposed lighting…

  • Really nice project! Is it possible to download your project? I want to see how you setup all Cycles material nodes. Of course, if its possible to download.

    • sorry this was a commercial project done for a client, but I invite you to download the Barcelona project, you’ll find practically the same settings

  • onjoFilms

    Very cool, but see that noise that seems to move with the camera, like dirt on the lens? I wonder if you keyframe the seed to different values every frame if that would go away?

    • yes by entering #frame in the seed value, the noise will be animated, but I don’t like that effect too much

      • onjoFilms

        If only we could invert the noise, composite onto itself, and viola! A clean slate.

  • Fabrice ALFANO

    Hello!! Congratulation for your renders, they are awesome!
    I love the lightning, Do you make area for the sky portals?

    • Hi, thanks for your comment, and yes I’m using area lights to simulate light portals, and made them invisible for the camera (in object panel settings)

  • Hamza Artist

    hi how much mony this hard ware i wana by one (in da please) with all reference mother board ….etc 🙂

  • Maruf

    Sorry to disappoint you but final image has significant noise in it, which doesn’t elevate Blender Cycles to the level of Corona or V-ray. but we can live our archviz days at a lower level… so good luck

    • I agree that my final renders are under cooked, I use simple shaders,
      simple lighting and try to keep render time under 2-3min per frame

      noise isn’t really a problem, in the days 3dsmax/vray was my main
      tools, I have always added noise in Photoshop to give them photographic
      feel !

      • Maruf

        I think that noise and the noise in the corners has a big difference- don’t you believe, noise in the corners means not enough light reaching corners, and photo noise is from ISO – that’s my opinion, don’t think i’m against blender, I use blender myself, but I want to make our skills more professional. I also used Max and V-ray, and know that it has better lighting as a result, corona has gone even further, But shaders and other stuff is the same thing – no difference with it.

        • yes I agree that it’s better to make cleaner images, but this is quality versus deadline, and in this cases I use the bilateral blur filter to reduce noise at the cost of some artifacts

          vray is a more mature render engine. hope that cycles gain this level in the future,

          anyway thank you for your comment 🙂

      • Camera Noise and Render Noise act completely differently. This is why noise is added in Post and not by under rendering.

        • interesting ! what’s the difference please ?

          • Noise produced in rendering is pixel by pixel. Meaning, each dot of noise is one pixel in size. And has no real work size at all. If you render at an infinite image size there would be 0 noise.

            But Camera noise (aka, film grain) is caused by microscopic dust and air particles in either the lens or the film. So if you zoom into a high res photo you can see that noise is little pieces of dust.

            Film grain is also varies a lot in size and visibility, unlike render noise.

          • This might by picky, but it really makes a difference if you are trying for realism.

            Hope this Helps!

          • intersting read on the subject:

            “In general, as the pixels from a digital image sensor are set in
            straight lines, they irritate the eye of the viewer more than the
            randomly arranged film grains. Most people will reject an enlargement
            that show pixels, whereas a grained film enlargement with lower
            resolution will be acceptable, and perceived as ‘sharper’.”

            in the latest blender release the generated noise can be easily animated by checking the little icon beside the seed value that randomize the noise pattern for each frame

          • That certainly is a good way of faking it! I suppose using Blender noise is an “ok” way of making film grain. But not physically accurate in any way. But if it looks good, use it!

  • M ALI Subhani

    Your work is outstanding.
    Can you teach us how you made this.
    Please make a step by step tutorial for beginners.
    We will be thankful to you.

  • Habré Gadou

    Rendu parfait… Comment je fait pour avoir le fichier source blender?

  • Sramisliwa M. Doc

    hi Hamza.. beatifull work.. very realistic images… I’m looking on for archviz, this software looks wonderfull with lots of addons… I’ll use your free scenes for study after I learn how use blender render and composition and I like to ask if you can sell this interior scene with wall, floor, lights, render setup and composition only features… no textures, no assets.. only empty space with lights and camera setup… Anyway good job and success for you. Thank you 🙂